is a DESIGNER

...fueled by curiosity and the pursuit of 'why.'  With a rich foundation built from his multidisciplinary education and experience, Evan reimagines conventions, crafting designs that foster meaningful conversations between art and audience.  Through the medium of games, he explores the fundamentals of player motivation and dynamics by applying deeply iterative design practices, striving to contribute to lasting innovations in interactive entertainment.

Roles

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design producer
(syke)

Produce and guide design on a highly rated 3D puzzle game on a team of 31 over 9 months, including proposing and executing essential cuts and pivots. 

director
(theatour)

Lead creative direction and engineering on a location-based educational puzzle game on a team of 8 over the course of four months.

producer
(skateboard ninja)

Produce a 2.5D momentum platformer in UE5 on a team of six over four months, while maintaining strict version control and a cohesive artistic vision.

level designer
(syke)

Collaborate with artists and engineers to bring a behind-schedule level in a 3D puzzle game from blockout to completion with zero external pipeline interruptions.

balance & narrative designer
(s.m.4.r.t.)

For Global Game Jam 2021, design and implement a procedural narrative system and player economy using CastleDB and Godot in an async online 4X space sim

system designer
(press_space)

For a single-input game jam, use Godot shader language to create a game poem which takes advantage of non-traditional elements to achieve intended design goals.

syke

An Escher-inspired escape game, set in ​a maze of memories.

producing syke