designer & producer
University of Utah
Bachelor of Science:
entertainment Arts & eng
minor english & comp sci
happy you're here :]
Evan is a designer and producer with a people-forward style. His multidisciplinary background and feedback-based development support him in bringing fresh and exciting experiences to players.
about meHOVER to learn more
Produce and guide design on a highly rated 3D puzzle game on a team of 31 over 9 months, including proposing and executing essential cuts and pivots.
Lead creative direction and engineering on a location-based educational puzzle game on a team of 8 over the course of four months.
Produce a 2.5D momentum platformer in UE5 on a team of six over four months, while maintaining strict version control and a cohesive artistic vision.
Collaborate with artists and engineers to bring a behind-schedule level in a 3D puzzle game from blockout to completion with zero external pipeline interruptions.
For Global Game Jam 2021, design and implement a procedural narrative system and player economy using CastleDB and Godot in an async online 4X space sim
For a single-input game jam, use Godot shader language to create a game poem which takes advantage of non-traditional elements to achieve intended design goals.