Syke

A Reality-Defying Adventure Puzzle Game

Download the game

To Steam

Development Stats

Software

Unreal 5.3, ​Miro, HackNPlan

Dev Time

9 Months

Team Size

9-Person Subteam in a 31-Person Studio

Position

Design Subteam Producer

Takeaways

Presentation

By pushing my boundaries and speaking at nearly every presentation or live stream during Syke's development, I significantly improved my public speaking skills.  Also, it was just plain fun getting to know the community.

Initiative

Syke required me to stay ahead of problems and proactively find solutions in a way that other projects hadn't required of me.  Daily playtesting and walkthroughs helped me stay on top of any new changes or bugs.

Responsibility

From reporting meeting notes across disciplines or making sure the design team had a place to meet and snacks to eat, I had a lot on my plate during Syke's development.  Pushing myself to keep up with everything made it all rewarding.

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