games

PUBLISHED TITLES

syke

"Lingua Ex Machina" Demo
technical designer
team size: 3
dev time: 6 months
engine: Unity
platform: PC
published 2025

Lingua Ex Machina is a demo for an unreleased project, developed by myself and my best friends.  The pitch is for a language-based metroidvania, where the player grows to understand a mysterious world by interacting with the "machine code" of their universe.  I contributed to the worldbuilding and technical design of the game.  The demo is a very atmospheric experience, using a 2.5D perspective to sell a unique sense of scale.

Play on Itch

"Press_Space" Minigame
solo developer
team size: 1
dev time: 1 week
engine: Godot
platform: PC
published 2024

Press_Space  is an experimental game poem born from heavy creative restrictions.  The game uses only one screen and one input to convey a sense of overwhelmedness to the player.  Made in under a week in Godot, the game uses of shader math to create a water-inspired visual that the player must "press space" to keep from overflowing.  By reducing interaction, the piece is elevated for the player.

Play on itch